| end-to-end product design | Hiring managers want to know you can take a problem from discovery through shipped release, not just produce screens from a spec. | Summary, and the first bullet of your most recent role |
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| Figma | It is the default working tool for most product design teams, and its absence raises questions. | Skills list, and named in at least one bullet about a design system or handoff |
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| design system | Nearly every mid-level and senior post asks whether you can build or work inside a shared component library. | A bullet under a recent role, plus the skills list |
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| component library | More specific than design system and signals you have maintained actual components, variants and tokens. | A bullet describing what you built or migrated |
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| design tokens | Shows you have worked at the layer where design and front-end code meet. | Skills list or a design system bullet |
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| user research | Screeners check that you gather evidence rather than design from opinion. | Summary and a bullet that names what the research changed |
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| usability testing | The most commonly named research method in product design posts and the easiest to evidence with a number. | A bullet with the number of sessions and what you found |
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| user interviews | Signals direct contact with customers, which many teams treat as a baseline expectation. | A discovery bullet under any role |
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| wireframing | Recruiters still filter on it, and it marks the early, cheap phase of your process. | Skills list |
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| prototyping | Interactive prototypes are how design decisions get tested and sold internally. | Skills list, and a bullet about what a prototype settled |
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| interaction design | Distinguishes you from a purely visual designer and matches the title language in many posts. | Summary or skills list |
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| information architecture | Relevant to any product with navigation, settings or complex content, and often named for enterprise roles. | A bullet about a restructure or navigation change |
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| user flows | Shows you think in sequences and states rather than isolated screens. | Skills list or a bullet about a multi-step feature |
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| responsive design | Still required for anything web-based, especially where mobile traffic dominates. | Skills list or a bullet naming breakpoints or mobile share |
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| mobile app design | Recruiters filter hard by platform; iOS and Android work is a separate pool from web. | Headline and summary if it applies |
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| accessibility | Legal and procurement pressure has made this a real requirement, not a nice line. | A bullet with what you fixed, plus skills list |
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| WCAG 2.1 AA | The specific standard most teams are audited against, and naming it shows you have done the work. | An accessibility bullet or certifications area |
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| design handoff | Engineers judge designers on this, and the phrase appears in most job descriptions. | A bullet about how you worked with engineering |
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| cross-functional collaboration | Product designers sit between product management, engineering and research, and posts say so explicitly. | Summary, then evidenced in a bullet naming the partners |
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| product requirements | Shows you can read and shape a spec rather than wait for pixel-perfect direction. | A bullet about scoping with a product manager |
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| A/B testing | Marks you as a designer who measures rather than assumes, which growth and consumer teams require. | A bullet with the variant that won and by how much |
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| conversion rate | The outcome number most commonly attached to consumer and e-commerce design work. | A result inside a bullet, never alone |
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| task completion rate | The right measure for tooling and enterprise products where conversion does not apply. | A usability or redesign bullet |
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| design QA | Tells a hiring manager you stay involved through build and catch drift before release. | A bullet under your most recent role |
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| design critique | Teams want people who can give and take structured feedback in a group setting. | A bullet about mentoring or team process |
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| discovery | Names the phase before solutions and separates designers who scope problems from those who take orders. | Summary or a research bullet |
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| journey mapping | Common in service-heavy and healthcare products where the experience spans channels. | Skills list or a research bullet |
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| personas | Still named in many posts, though it only convinces when tied to a decision it drove. | A research bullet, not the skills list alone |
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| design ops | Signals you improve how the team works, which matters for senior and lead roles. | A bullet about process, files or documentation |
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| stakeholder management | Mid-level designers are expected to defend decisions to people who outrank them. | Summary and a bullet about a contested decision |
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| HTML and CSS | Not required everywhere, but reading front-end code shortens arguments with engineers. | Skills list under a technical group |
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| design systems governance | Senior postings ask who decides what enters the library and how it is versioned. | A bullet if you set or enforced contribution rules |
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| mentorship | Common requirement above mid-level, and cheap to evidence honestly. | A bullet naming how many designers and what changed |
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| portfolio | Every product design post requires one, and a missing link ends the application. | Contact line at the top, with the password if one is needed |
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| Jira | Shows you track work the way the engineering team does. | Tools group in the skills list |
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| analytics | Designers who read product data are treated as partners rather than a service desk. | Skills list, and a bullet where data set the priority |
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